John (JT) Thompson and Erik Neumann replaced the original Tiny Basic scripting language by Jamie Fenton with the Lingo Scripting engine. In 1988, 'VideoWorks Interactive Pro' becomes Director 1.0. But despite the oppressive conditions those 40 hours days seemed to fly by. We rode up to the office in a scary freight elevator that made loud banging noises on the occasions when it functioned. I think the space had been a garment factory before MM. The office at 410 Townsend was one big room where everyone worked elbow to elbow on vinyl topped bingo tables laid end to end. The command hierarchy was pretty flat, we were all in it together. Marc, despite his peccadilloes, had the ability to inspire us and instill a sense that what we were doing was ground breaking work, we were changing the world. There was a lot of energy in the early days. Jay stayed on for almost two years before joining Alan Kay to work on an Apple funded education research project called Vivarium. Mark Pierce was gone within a year (he went on to do the legendary Macintosh game Dark Castle, released in 1986).
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Like all rock and roll bands (except perhaps the Rolling Stones), the MacroMind software rock and roll band broke up.
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In 1987, Macromedia creates 2nd-ever Mac CD-ROM with VideoWorks animations (Apple had done the first).
Although it was never got out of "beta" status, it was licenced to various people, including Apple which continued to use it for their "Guided Tours" which were installed on all Macs that were sold. VideoWorks developed into "VideoWorks Interactive" which had a language modelled after basic. In 1987, when the first colour Macs started shipping (and hard drives were more common), Macromind released VideoWorks II (with colour!). VideoWorks 'program design' is credited with Marc Canter, Jay Fenton and Mark Pierce and 'programming' credited to Jay and Dan Sadowski VideoWorks also included some fantastic 1-bit 'canned artwork' by Marc Pierce and Mike Saenz, including walk cycles, city scape and (my favourite) a jumping mushroom. VideoWorks required a "Macintosh with at least 128k" and "although VideoWorks will work satisfactorily with just the Macintosh's internal drive, a second (external) drive will help avoid a lot of disc swapping". This rock and roll band released a programme in 1985 called VideoWorks and in 1986, signed a licensing deal with Apple to put an "interactive guided tour" disc created with the VideoWorks run-time player into every Macintosh shipped. As Marc puts it, MacroMind was "a software rock and roll band a programmer, an artist and Marc, the musician and manager ". In the spring of 1984 Marc got angel funding from his father-in-law and together they formed formed a company called MacroMind. Jay Fenton, Marc Canter and Mark Pierce had worked together at Bally Games in Chicago. Of course, I doubt Adobe is too bothered if people have to buy more than one package.Packaging from the glory days (pre-ESD) The Videoworks Years (1984-1988) There is so much common ground between all of them, there could be a smaller lineup. I don't think Fireworks, Dreamweaver and Indesign need to be separate. I think this about a lot of Adobe software. Then ditch Lingo in favor of Actionscript, which is way more popular online, though I'm not sure of the performance difference. Just include the 3D capability into Flash, which would be neat anyway - online 3D games/apps maybe. I think Director should be put to rest or integrated into Flash like they did with Photoshop and Image Ready. They both have their differences, but at the same time, they are so similar that if someone sat down in front of the other program, they would be able to use it. I feel the same way towards Freehand, I really think Illustrator is the better application.
If people would sit down with Action Scripting they would see it's not that bad.
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Let the Director people cry for a minute, your dealing with a program that has much better movie clip control and a lot of other features.
I never understood why they didn't make it part of Flash.